DaCre
Would you like to react to this message? Create an account in a few clicks or log in to continue.

DaCre

Archives of a Previously Completed Roleplay
 
HomeLatest imagesSearchRegisterLog in

 

 Dunmer

Go down 
AuthorMessage
High
Admin
High


Posts : 1397
Join date : 2010-08-14
Location : The State of Depression

Dunmer Empty
PostSubject: Dunmer   Dunmer I_icon_minitimeSat Aug 14, 2010 8:49 pm

Human-

Name: Seth Greendale

Age: 19

Gender: Male

Appearance: Seth is a slightly tall man, standing at five feet, and six inches tall. His face is long and thin, but does not give him an ominous or sinister appearance. Rather his eyes are tall, and not as wide as most. His irises are a dull black, which only rarely holds much of a light, or twinkle. The youths long back hair is slick and generally hangs down to his neck. His bangs are comprised of three slick locks. Two on either side of his face, covering his small ears, and a third that hangs just left of the nose. A small lock of hair tends to stiffly hang a bit aloft directly in between the middle bang, and the bang near the left side of his face.

He has a somewhat lean build. His shoulders are not very wide, and droop low. His chest is surprisingly broad for his build, although it is not ridiculously so. His legs are thin along the joints, but some of his muscles, although not large, are quite strong and developed.

The youth wears a white baggy t-shirt, the sleeves extending down past his elbows. A white band is diagonally emblazoned along the chest and back. Two black flames rise up from the lower ring, on the left side, whilst two white do the same from the right.

His pants are dark brown, and fairly baggy at the ankles. Made of a limp material it folds and wrinkles at the slightest movement. His black tennis shoes have a short tongue and a wide heel and toe. Five white horizontal bands extend from the left end of the shoe, to the right, serving as fastenings instead of laces, although there are holes for laces to be used.

Personality: Seth is a varied person. Although he seemed to have an overall bored and disinterested disposition, he is very responsive to other factors. He's a dreamer, and holds an avid interest in philosophy and enjoys using it where possible. He really doesn't seem to like much of anything that involves large amounts of physical effort, and will often say so. He's not an overly brave, or courageous person, but will sometimes take a breath and jump right in, to save a friend.

Short History: Part of a very prominent family, Seth has an avid interest in the net, just like his father and elder sister. He's studied it in earnest, and devoured any and all information he could find. Still puzzled by the laws and rules that govern such a vast land, his family's interest in the net resulted in the loss of his sister, who vanished in an experiment that was made to attempt to put a human being in the net world.

Grieving over the loss of his relative, Seth's interest in the net soon returned tenfold. He now searched tirelessly for a way to find his sister and bring her back to the real world.

Other:

DaCre-

Name: Dunmer
Innate: Elasticity - Dunmers body is composed almost entirely of a rubbery substance. He's allowed to stretch his limbs and torso to great lengths, expanding his body, or lengthening his arms and legs, and so forth. Most blunt objects are easily repelled, and a great many projectiles simply bounce off of his skin. Although Dunmer appears very humanoid, he's just a shell controlled internally by a spectral being.
Personality: (If you don't mind, it might be best if I don't fill this out yet. I don't have a definite personality for Dunmer yet, and I'll better be able to develop him after a bit of rping.)

Rank D:

Appearance: Dunmer is very human in appearance, looking to be about fourteen in those terms. His medium length brown hair is styled in a very choppy bowl cut. He has dark hazel eyes which usually have a bored expression on them. He wears a dark blue cape, with a tall collar the covers most of his features from the side. The cape is short, and only goes down to his elbows. He wears a cloth of some kind, wrapped around him, and tied in a knot on his left hip. Under this he wears a pair of tight shorts that extend to his knees.

Innate Manifestation: Able to stretch his body to great extents, and repel a large array of attacks. Most projectiles will rebound, blunt objects do no damage, and high impact attacks are easily absorbed. When using whiplash styled attacks, Dunmer can unleash tremendous destructive damage, thanks to his body. The spectral being has a close connection with the body.

Rank C:

Appearance: Dunmer's hair turns pure white, and increases in length. His Irises become pitch black, and his pupils turn bleach white. His cape becomes tattered an changes to a pale blue hue. His entire body looks vaguely transparent as well.

Attack 1: Strike of Fear: Gathering up ghostly energy in his fist, Dunmer unleashes a strong punch that can petrify whatever it hits.

Attack 2: Infecting Wound: Flattening his hand like a knife, Dunmer attacks with a sharp jab, capable of impalement, or at least of cutting. The spectral being injects a poison then, that slows the injured party for a time(three posts). The poisoned DeCre's movements will be sluggish, and easy to read during this time.

Wave: Unleashes a powerful wave of energy that petrifies upon contact.

Innate Manifestation: The spectral being is able to control the body without direct contact. As such, poison no longer affects Dunmer, and acid is less potent since the skin is very difficult to degrade. The spectral being is able to excrete some of it's abilities, giving Dunmer special attacks.

Rank B:

Appearance: The spectral being looks like a simple blue orb, with a fiery blue tail, much like a comet. It can summon six appendages which can stretch much like Dunmer's human form. Two white eyes are affixed in the front of the orb, having neither irises, or pupils.

Attack 1: Intangible: More of a defensive ability, Dunmer become completely intangible. It can only be used once in a battle, and requires time(three posts)before it can be used initially. Any and all attacks for a brief period will go directly through.

Attack 2: Ghost Bomb: Manefesting spectral data into a purely offensive state, Dunmer launches a single orb of power at the target. The orb explodes upon contact, much like a grenade. Nearby DeCre can be injured to varous degrees depending upon how close they are. If close enough the attack can do critical damage. A purely offensive skill.

Attack 3: Pulse: A concentrated wave of energy that completely surrounds Dunmer. Anything hit by the attack is petrifyed briefly. However, it can be blocked.

Innate Manifestation: The spectral being can now exit the body's shell. Physical attacks have no effect, as well as acid, poison, and most status effecting attacks. Can cause petrification upon contact.

Rank A: ???
Back to top Go down
https://dacre.forumotion.com
 
Dunmer
Back to top 
Page 1 of 1
 Similar topics
-
» 2b.) Dunmer

Permissions in this forum:You cannot reply to topics in this forum
DaCre :: Structure :: Bios-
Jump to: