DaCre Archives of a Previously Completed Roleplay |
| | DaCre: Tests | |
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The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: DaCre: Tests Thu Mar 22, 2012 3:14 pm | |
| ((As for now, I don't know where we'll be doing this, but might as well start laying it out here.))
“The world isn’t ready to know DaCre are responsible for the disaster seven years ago. We’ve managed to convince the public and even the majority of the government, other than the Black Ops group PIT that helped us, that it was some sort of bio-terrorism/weapons test. The plain truth is that we need people to keep playing DaCre en masse, and if people learn the truth, they’ll stop. Without tamers, our future is in jeopardy. We will preserve the secrecy at any cost, even the most inalienable rights of our fellow man. We are men who chose to be damned, so that the Earth will not become Hell. We can and will take all means necessary to continue the masquerade, until our tests bear fruit.”
~CDC~
~~
It was a rather chilly morning in Kairik, overcast and dreary, a winter that had not yet born snow. A lone woman slumped on a bench, bundled in layers and a scarf and hat. A weary expression, “He isn’t coming..”
~~
“She’s a suitable choice. Had a falling out with family, won’t mind our imposed secrecy. Needs a job, has some DaCre experience. No indications of believing the theorists. If she disappears, it’ll be assumed she eloped, as she had recently threatened to.”
~~
A ding on her watch, brought her to examine the small device on her arm. Pulling back her coat, she saw the display, her skunk-in-fedora DaCre, Felix, slyly grinning at her. Her finger brushed the flashing red mailbox, and the message displayed. “Congratulations! You’ve been selected for a paid position as an Alpha Tester for a new edition of DaCre. Position is full time, includes transportation and living expenses. We hope you’ll chose to join the dedicated team of Data Creatures, at our main branch in Kairik Central.”
She blinked. What? Now? Right when she’d had that final spat with her family, she’d stayed up all night waiting for her boyfriend. After everything caved in, everything just bounced back?
~~
“And what about her boyfriend?”
“He’s dead, and in a way no forensics team will identify. Operation Pancake Buffet had to pull out early, Alice was on the scene. That’s why we even knew about her, from checking his background.”
“…. Why didn’t we just name it ‘Wild Hunt’?”
“That’s more of a mission statement than a codename.”
“If your mission statement is short enough, why not use it?”
“It wouldn’t be much of a code then would it?”
“Would you two stop it? For awhile there I could pretend like we were some mysterious organizations who are the people that talk ominously in a dark room.”
“We could turn the lights off, I suppose. All of us can use keyboards by touch.”
“Naw, it isn’t good for your eyes to look at a screen in the dark.”
“I thought that was a myth?”
“SHUT UP!”
~~
Allie looked up at the sky. She could go back home, try to smooth things over, get back on track for a real job.. Or there was this easy golden ticket right in her hands. No school, no family, a fresh start, straight into a paying job..
Why not? She could always quit.
She sent her reply, and in a few minutes, a nice black company car came to whisk her away.
~~
“Ah, yes?” One of our mysterious voices of not-quite-doom turned from his computer as he was tapped on the shoulder. The fairly slight of build man turned up to face the largely built man whose hand rested on his shoulder now.
“Jeff, I’d like you to walk with me for a moment, we have something to discuss.” A moment’s pressure with his hand, then the man walked away, confident Jeff would follow.
"Of course, Mr. Elchanan. What do you need?" The slighter man straightened his poorly done tie as he got up and followed, his quick, short steps jerky in comparison to the confident pace of Mr. Elchanan.
"First off, I want you to know you're good at what you do, and I appreciate it. Not every new employee has your level of vigor. I'm going to let you in on a few secrets." Mr. Elchanan's eyes turned to Jeff over his shoulder for a few paces before returning to forward at the start of his second sentence.
"Sir? It's only my first day.." A nervous sweat, or perhaps a sweat from his pace started to gather on his forehead.
"And you already stick out." Mr. Elchanan kept up the pace, leading Jeff into a part of the facility he'd never seen before.
Several moments passed in silence.
"So, um.. I've been wondering about your last name..." Jeff spoke up for a moment until he was interrupted.
"You wouldn't have heard of the country. Unless you happen to be good at geography?"
"Ah.. No sir." Jeff smiled weakly.
"Anyway, I'm here to tell you that the DaCre hunters we employ, they aren't so much there to kill off the wilds as they are to gain strength. We've discovered that humans can gain strength from absorbing data and fighting DaCre and manifest DaCre like properties."
Jeff stopped, a giant gulp in his throat.
"Yes, a lot to take in isn't it?" Mr. Elchanan strongly put his hand on Jeff's shoulder and shepherded him into a room, fairly sterile looking with few extra doors, but otherwise nothing other than a strange black man with an enormous fro, white button down, whose cigarette was ruining the otherwise sterile environment. He didn't even raise his eyes as they entered.
"You see, we're about to enter several tests simultaneously, to see if we can make DaCre less liable to create Lords. The new "edition" so to speak, is an experiment in whether or not we change the very nature of DaCre from our end. But you already knew that, as that was the program you were part of. For all our talk about maintaining secrecy and "any means necessary" the main project should be no more dangerous for the test subjects than your average game of DaCre. I don't think anyone out there has actually had to do anything damning yet."
"But there are a few secret divisions to CDC, the creation of human soldiers, artificial tamer creation, wild DaCre recruitment... Things we don't tell your friends at PIT that we're doing." Mr. Elchanan backed Jeff into the corner, his frame, overshadowing the smaller man as the smoking man impassively.
"Ah yes, did I forget to mention we can read your mind, spy? That man over there happens to be a DaCre whose powers tend to revolve around the mind. It will be most tragic when you are dumped in an asylum, and we inform PIT's investigators that you volunteered for a test of the new Edition system and suffered some sort of brain damage."
Snapping his fingers, the DaCre in the room advanced forward to Jeff, plastered against the wall in silent horror.
"And one final thing to tell you before you go." Mr. Elchanan turned with a maniac smile. "I love my job."
~~
"So Miss...?"
"Allie, will be fine thanks." She had left her coat at the door as she was escorted by the slightly cutely eager geek.
"Allie, then. Right this way, we've got a big surprise for you. We've been developing new methods for tplayers to participate in battles, along with the balance changes we'll tell you about later. You see, with the advancements in AI, the DaCre can fight so well by themselves that some players are feeling left out. So, we're experimenting with methods to actually allow the player to play as themselves as an avatar on the battlefield, and actually have abilities to deploy in the fight."
"Wait, so are we talking a traditional control scheme for your character?"
"No. We're talking VR." The guy's smile widened. "A few of the guys are actually making this thing where there's a micro-transaction system for buying new outfits for your character in the game. So you get to play dress up to test it out too."
"Wait.. Wait.. Really? I don't have to get a plug in my brain do I?" Allie stopped.
"Just wait and see. It'll blow your mind!"
~~
The Fro DaCre was walking past the entrance hallway, running a hand over the cast off coats of all the new "testers". He seemed uninterested, before suddenly he stopped, his hand shivering as it drew something forth for his eyes.
A pink thread?
As a sudden data signal sprung into existence, he had time to turn, but not enough to scream.
~~
((I'd like to revamp this, and put in a section where it introduces Allie's experience with the VR system to give other people a template to work off of. But this'll work for now.)) | |
| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 3:51 pm | |
| Yada..
So, this is DaCre:Test, a sort of sidestory prequel to a sequel. It’s forebears are DaCre and DaCre:Zodiac (Zodiac is like season 2, a continuation of the same story.) Its sequel is/are DaCre:Knights/DaCre:Instincts/DaCre:WhateverInameit(which are the same thing, but Knights kinda died, then we redid it as Instincts, saving some of the material and redoing others, and then that died, then I assume we’ll be doing it one more time…)
In the first DaCre, there was a world where a simulated fighting game, with highly sophisticated AI creatures, created by the players, fighting. Or so we thought. Somehow, these DaCre were real in another dimension, and some of the DaCre “created” by players were exact copies of DaCre that actually existed in the other world. Some of these DaCre started to poor into the real world in the city of Kairik, some hostile, some not, and some of them bonded with their “Tamers”. For awhile, these DaCre stayed below the radar fighting a shadow war, only a black op government organization named PIT aware of their existence. Then, the true power of DaCre were released, when the god-like DaCre Baniha was enraged by the wizard Yitur, causing thousands of deaths and mass destruction in the city. The city was no longer safe, as the army was called in to deal with the unknown monsters. The Tamers and their DaCre fled to the DaCre dimension and found why the DaCre had come to their world. Immensely powerful destructive DaCre, called Lords, of whom Yitur was one, had rallied under the banner of Tridara, a DaCre strong beyond all others known, and were destroying the world. The Tamers rallied, and though not without casualties, sacrifices, and betrayals, defeated the Lords and Tridara in a cross-dimensional war, that nearly destroyed the DaCre dimension and tore a nuclear canyon through Kairik. However, the public doesn’t know for sure that it was DaCre who did this (if you see a giant floating serpent spewing laser beams, are you going to stop, point, and say “Oh hey, that looks just like my old DaCre!” and be taken seriously?), with theories from holograms to disguise mechanical weapons, bio-engineered monsters, to it being DaCre crossing worlds flying fast and thick. Still, it’s been 8 years and the hubbub has died down. In the DaCre dimension, due to a time difference, it is almost 500 years later and the war and even the existence of humanity has been largely forgotten.
As for what happens in the sequel, well, we’re not absolutely sure yet..
It's not vital to know everything that happened in DaCre and DaCre:Zodiac to participate, though it will increase your enjoyment. Even I haven't read all of Zodiac, and I was in it.
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| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 3:53 pm | |
| Rules! 1) You don’t have to read up on the background of DaCre, other than what is in the following posts, but it may increase your enjoyment. 2) Bios should be high quality. Corollary: I'm often a sucker for length. 3) Rule three is gone. Old hands would remember it as the verification one. Too many verifiable things are overpowered compared to things that are cool and awesome. We don't need to use verification as a tool to upset the balance of the thread. 4) Your character, both human and DaCre can die of lethal injury. You have been warned. However, if you don't want your character to die, asking for Deus ex Machina BEFORE you get killed may often result in receiving it. 5) You're heavily advised to read page three*; the rules of combat and other important elements of the DaCre will be explained there. 6) Realm techniques. They're a prickly issue. I'll be watching them carefully. 7) If I'm not directly involved in a battle situation, if there is a discrepancy, what I rule is final. If a mod is called after that, they will be referred to this rule, so, unless you are completely sure that I am butt-wrong (which is possible), don't argue past the point of decision. Out of character, and your initial bio, should be on the OOC thread*. *Not that I'm sure where these will be. | |
| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 3:55 pm | |
| -Human Bio-
Name:
Age:
Gender:
Appearance:
Personality:
Short History:
Other:
DaCre-
Name: Innate: Personality:
Rank D:
Appearance:
-Attack 1:
-Attack 2:
-Attack 3:
-Innate Manifestation:
Rank C:
Appearance:
-Attack 1:
-Attack 2:
-Attack 3:
-Innate Manifestation:
Rank B:
Appearance:
-Attack 1:
-Attack 2:
-Attack 3:
-Innate Manifestation:
Rank A:
Appearance:
-Attack 1:
-Attack 2:
-Attack 3:
-Innate Manifestation:
You don't have to follow this template, this is just kind of here if you want it. I don't even follow it. | |
| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 3:57 pm | |
| -/Geography\-
The story begins in the city of Kairik, which has undergone much renovation after the events of Tridara's attacks on the city ten years ago. Its structure, however, remains the same as it was before the attacks*: suburbs, office buildings, apartment, and a college within the city with appropriate housing and dormitories near the area. Simply put, its a city with all of the city elements.
The only major difference isn't in structure, but in feel: the city seems much more streamlined and silent, fear itself having struck in this area, at least for some wary of random DaCre attacks. Fortunately, due to the actions of team P.I.T., these events are virtually zero.
*With one important exception, parts of the ravine formed in the battle are still visible and it runs across town. Bridges run across it and repairs are still underway to refill it.
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| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 3:59 pm | |
| -The Source Page-
These next posts are your go-to guide for everything you NEED to know about this thread, in terms of battle, thread physics, point tables, and all similar facts. It is advised that you read these points before you make a bio, and, if there is a problem (especially with combat), this is probably the first place you want to check for an answer.
So, without further explanation about the section itself... let's get started.
------------------------------------------------
-/Humans\-
Ah, humans. Such fragile meat-puppets we are. Unlike other fantasy threads, humans here don't have a myriad of special powers that makes them deadly forces. Although I assume you know what humans are and their basic limitations, I will briefly go over what can/ can't be allowed in a human bio, and just how fragile a human is.
First of all, for the bio: -Your human cannot have supernatural powers. Except for an exception spoken of below. -Considering the age-range for a typical DaCre player, it is unlikely for a human to start with a gun. To make it simple, you may not have a gun (or like weapon) in your bio. -Anything more than a pocket knife will be considered red*culous. Noone carries a bow or sword around everywhere in a typical city without drawing an eye.
And now, for the other important part: -Humans are, by nature, rather mortal creatures, especially when compared to the DaCre. If you experience a fatal wound, you will die unless treated, usually in a hospital.
This is not an all-inclusive list, but, if any of these are pierced, your character is considered dead or dying. -The heart -Any part of the aeortic channel, from the heart to the neck -The neck -The cerebellum of the brain -The liver -The stomach -Either lung -Either kidney
And... there. I've explained everything important about human bios in about three-fourths of a post. That will leave me just about enough room to explain what the thread is actually based upon, in the following posts.
There is a way to acquire supernatural powers. However, except for the veterans of the thread who already know what I'm talking about and how to incorporate it, I'm not going to let anyone start with them. If you want them, your character may acquire them in play. | |
| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 4:00 pm | |
| -/DaCre\-
-Basics-
Okay, so you've read the introduction, and still probably had your head wondering, 'Okay, that's nice, but what exactly is a DaCre?' Well, if that's the case, you've come to the right place to learn. If not, well, you still need to know this important information.
'DaCre' is a contraction for 'Data Creature'. To put it simply, it is an animal-like computer program that people create, design, and store in watches or other portable electrical devices, to compete wirelessly against others. As seen by the introduction, these also refer to the animate creatures in the other realm the game model represents, integral to the plot as a whole.
These are oddly animate programs that are capable of making their own decisions in battle, as well as following the human's instruction- this is what helped make it a cult hit in this era, as it is essentially pitting two minds against two minds.
As such, when a human creates a DaCre, it can take an indefinite number of shapes or forms, depending on the type of DaCre that a person desires to make.
However, the following facts are true about all DaCre: 1) All DaCre have the capability to change form from one 'rank' to another. 2) Each DaCre has one innate ability that carries through all of its forms; the higher the rank of a form, the stronger the manipulation of this innate. 3) Each DaCre has three attacks per form other than the innate manipulation. A DaCre of a higher rank CANNOT use the abilites of a lower rank. 4) A DaCre is typically more aware of its physical condition than the human is: at a certain damage point, it can entirely refute a human's orders to protect itself. 5) All DaCre have the ability to sense other DaCre. 6) DaCre have a predisposition to fight other DaCre. 7) Once physical, a DaCre also has a predisposition to protect its creator.
These facts are true about the DaCre being tested in the new server.
1. Only Innates may have a "manipulation" type ability. This is because manipulation type abilities are obviously the strongest, even with the GE-system. I would have to either really clamp down on their GE's, so that Manipulation type abilities wouldn't be really impressive and important to your character anymore, or do this. Also, non-manipulation innates will be getting a boost to compensate. Finally, manipulation innates will be differentiated in GE on whether or not your "element" is easily obtainable, whether you can summon it from nothing, and how useful it is.
2. You may only have one passive ability per Rank. It may be a boost to your manipulation innate, but it will only improve it by a bit. A good example of a passive ability is "physical boost". This does not apply to "single use" passives like armor that doesn't regenerate.
3. You may not "charge up" abilities to become stronger unless it's part of the ability. You may however, ready an attack to launch at normal power.
4. As a corollary to the previous rule, you may only use one ability at a time (other than your passive). If one person uses a shield ability and another person fires an ability and follows it with another, then it will be assumed that the shield regenerates from the first attack and meets the second at full strength. Assuming the DaCre's shield held against the first attack and that DaCre didn't die or something, of course. As a corollary to that, if someone readies an attack and then launches it simultaneously with another, then the shield will not get to "count twice" so to speak.
5. To balance those three previous rules, if you do not make a passive ability (as I don't want to force everyone to have to take a passive ability), you can add a "free" small passive effect onto another ability. A good example would be a charge up attack that very slowly charges up even when you aren't focusing on it and using it as your active ability.
6. As always, oddball characters that break the rules are quite possible, but those will need special attention, and I'd prefer if we didn't make TOOO many. Especially for the characters who will be in the test where they're trying the balance system out.
Last edited by The 42nd Gecko on Thu Mar 22, 2012 4:24 pm; edited 1 time in total | |
| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 4:00 pm | |
| -Combat-
Alright, so its clear that DaCre are far more suited to fighting than a human could ever be; however, a few of the same rules apply: they "bleed" red dust, they feel pain, and they have vital points common to whatever they're based off of.
However, there's a few things to keep in mind about a DaCre in combat. Since a DaCre is made of data, it makes more sense to say that powerful attacks have the ability to destabilize a DaCre's data. When a portion of a DaCre is destroyed, or when a DaCre is killed, they do not leave a corpse: instead, it converts into a red dust, which is often called wasted data. A DaCre can heal itself (or, if in PERFECT health, make itself stronger) by absorbing wasted data (all DaCre can do this), but there are a few rules applied to this.
1) The closest DaCre absorbing will absorb all of the available data. 2) Absorbing data takes total focus: you can and will get flanked if there is still an enemy nearby. 3) A DaCre cannot reabsorb its own data. 4) A DaCre completely destroyed or a dead DaCre cannot have its data reformed back into its live form. 5) Absorption of data always heals first, before adding to power potential.
Aside from destruction, another form of damage that a DaCre can take is known as 'fracture'. A fracture occurs when a DaCre takes a considerable blow, similar to the force required to cleanly snap a thick bone. When 'fractured', a DaCre's fractured area looks 'cracked', out of place, and shifted. A DaCre can still fight in this state, but it may lose control movement of the fratured part, and, if it is struck again by another fracturing blow, the area will be destroyed.
Unlike data absorption, however, 'fractures' will naturally heal over time, as the data corrects itself. The speed of healing is enough so that if there is a considerable break after the battle, it will heal. It also automatically corrects itself when a DaCre goes up or down in rank (also unlike data absorption, in which the damage carries).
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| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 4:01 pm | |
| -Forms and Upgrading-
Alright, the format says 'D', 'C', 'B', and 'A'. Quite obviously, these refer to the different shapes your DaCre can take. Overall, C is stronger than D, B is stronger than C, and so forth.
With that in mind, we have to take power into consideration. Without question, two identical C-ranked attacks will cancel eachother out, while a B-ranked attack similar to a C-ranked attack will beat the C-ranked attack. This is not to say that a C-ranked DaCre cannot beat a B-ranked DaCre, however- this is merely a measure of power.
When a battle begins, typically, both DaCre would be D or C in rank. To upgrade in rank, the controlling human (or the DaCre if it's a wild DaCre, more on them later) needs to focus for a post, and, after that post, the DaCre must be far enough away from the other opponent to have the room to evolve. That said, if you're being beaten and the other DaCre has its foot on top of your DaCre's head... well, too bad.
A D always goes to a C, and a C, going upwards, goes to a B. There is no skipping ranks in this process (A D cannot go to a B).
When a DaCre takes significant enough damage to have the need to downgrade (which usually happens in place of destruction, if the attack is not lethal or overly severe), or when the time limit for the rank runs out (see the points table below), the reverse process ALWAYS ends up going to the D-rank, which leaves your DaCre vulnerable.
These limits apply to all player-owned DaCre. Certain DaCre within plot can spend unlimited time in an ascended rank, but the vast majority follow the proper rule.
Power Levels:
D 'Child rank' = 1 C 'Adult rank' = 3 B 'Perfect rank' = 6 A 'Ultimate rank' = 12
Four C-ranks can roughly fight on even terms with one A-rank, and S-rank is now nonexistant, due to multiple shennanigans with that ordeal. Please consider the above table when making your character.
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| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 4:02 pm | |
| -The Human Element-
The process of ranking up for a DaCre by itself is ordinarily a long and arduous task that takes much practice to master, drawing vasts amount of energy to change form. Ranking up as a wild DaCre in the human world takes two posts. Fortunately, this is where the human element comes in.
The DaCre's creator shares an unexplained bond with the DaCre. By focusing something similar to soul energy into the device the DaCre was made from, after a post's focus, the DaCre has the ability to upgrade in rank. If the focus is broken by some matter that requires the human to release the device, the upgrade process halts. (This only refers to physical battles- over the net, its a matter of pushing a charge-focus button, which, after a short while, upgrades the Dacre. For net battles, none of the below risks apply)
In a physical fight, this creates an interesting relationship. Although for a D, the human feels no strain, for a C, the human begins to feel the DaCre's mental exhaustion, as fatigue passes through the link. It is less than distracting, but more than noticable for the first few times this link is made.
When a DaCre hits B-rank, however, more then mental exhaustion passes the link. Whatever pain the DaCre feels, the human will feel in direct proportion to what the DaCre felt. If the DaCre is slammed against a wall, the human will feel the wall, and the concrete grazing against the body. In a B-ranked battle, if the DaCre dies, the human is put in critical condition, at the very least.
A-rank is possible in two conditions: the human fuses with their DaCre OR two B-ranked DaCre fuse to create an (APPROVED) A-rank form. If this is the former condition, if the DaCre is deleted, the human simply ceases to exist and is also 'deleted'.
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| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 4:14 pm | |
| -Point Table-
Wait, you thought that you were just going to get rank upgrades for free? Well, I admire your hopefulness, but, sadly, this is not the case.
This is not going to be as complicated as the experience table on stat threads, so, don't get too stressed out about it. Just listen carefully.
Points are earned through battle, either net or physical. For losing any sort of battle, but still surviving, you earn one point. For winning, you earn a minimum of two points. Here's the breaks: If you defeat these ranks: D : 4 C: 8 B: 16 A: 32
If you are above the rank of your opponent: x .5
If you are below the rank of your opponent: x 1.5
If you utterly destroy your opponent (physical only): x 1.5
If you absorb data: + Bonus (Interpretation score by me or a TM/GM. Remember, healing occurs before power)
Points are gained according to MAXIMUM RANK ATTAINED in battle. If you fought most of it in a B, and won in a D, it would be as if you fought as a B. Got it?
Simple enough?
One more thing. A D-rank with 95534 points is still comparable to a D-rank with 0 points. Power is determined by rank, not by number of points. So, what do collecting these points earn you?
Well, take a look.
Point Chart: -0 points: Able to maintain C for three posts. -4: Maintain C for five posts. -8: Maintain C for ten posts -10: Maintain C indefinitely -15: Maintain B for two posts -25: Maintain B for five posts -35: Maintain B for ten posts -50: A-rank is perceivable, but a 'wall' is present. Until this wall is broken with true need for the one at this level, A-rank will never be achieved. -50*: Maintain A for two posts/ Maintain B for fifteen posts -70*: Maintain A for four posts -90*: Maintain A for six posts -110*: Maintain A for eight posts
Just a note, that, based on GM discretion, Humans can also gain points. Tamers can add their point count to their DaCre's if they are assisting in the rank up, or, if they learn how, can learn moves and execute attacks on their own. They can, optionally, assign only part of their points to help their DaCre and keep the rest in reserve for attacks.
Note that you only get one attack of each rank you may use, except as noted, or if you are a Tamer or in direct contact with another DaCre or that DaCre's weapon. In that case, you may borrow their moves and power them with your abilities. You may not borrow innate.
-1: Use a half powered D rank attack once. -5: Use a full D Rank attack once. -10: Use a full D rank Attack up to three times. -20: Use a C rank Attack once, and can use a D-Rank Attack five times. -30: Use a C Rank Attack once, and can sacrifice five D-Rank Attacks for another C Rank Attack. Can use a D-Rank attack ten times. Learns a second D-Rank attack. -40: Use a C Rank Attack twice, and can sacrifice five D-Rank Attacks for another C Rank Attack. Can use a D-Rank attack ten times. Learns a second C-Rank attack. -50: By sacrificing 3 C Rank Attacks, can use a B-Ranked attack once. Can use a C Rank Attack thrice, and sacrifice five D-Rank Attacks for another C Rank attack. Can use a D-Rank attack fifteen times. | |
| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 4:20 pm | |
| Explanations of Attacks.
Attacks are pretty much anything. They are kind of "three random things that make you more effective"
These range from everything to "I have heavy innate armor" to "I am made of nanobots that can fabricate anything physical I need out of my own body".
However, in this thread, we're not going to say that "if two equal ranked attacks meet, unless otherwise stated, they're going to be equal power".
What this did was give people who just used all their abilities to manipulate an element at will (say, light) an advantage over those people who came up with cool, unique, and fun moves that followed a set pattern.
So, moves will have what is called a GE, that is a percentage, such as 140%. That means that the move is 140% of a normal move of that rank. If a normal move of a rank (say, C) has a strength of 3 (in units arbitrarium), then that 140% GE move will have a strength of 4.2.
Look at a few bios to get a good idea. | |
| | | The 42nd Gecko
Posts : 131 Join date : 2010-09-25
| Subject: Re: DaCre: Tests Thu Mar 22, 2012 4:22 pm | |
| Here's my first draft.
Rawr.
Tell me what needs to be improved, or just start posting. Either's fine with me. | |
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